2016-2018 Undergraduate and Graduate Bulletin (without addenda) 
    
    Dec 14, 2024  
2016-2018 Undergraduate and Graduate Bulletin (without addenda) [ARCHIVED CATALOG]

Game Engineering Minor


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Introduction


With the increased use of mobile and tablet devices, the global video game market, valued at $78 Billion in 2012*, is experiencing unprecedented growth. Game designers and programmers are in higher demand than ever. As the industry grows and develops, so does our commitment to giving our students full access to the technology and leading information necessary for them to dive headfirst into this exciting area. Imagine working with cutting-edge technology to create one of the world’s newest and most popular forms of entertainment. Our Game Engineering Minor gives you that opportunity.

Research at the Game Innovation Lab


The NYU Tandon School of Engineering’s Game Innovation Lab provides a dynamic and engaging environment for faculty and the students they mentor to conduct innovative interdisciplinary research on the technical/engineering/science side of games and simulations. Working with industry partners and research facilities internationally, the lab provides opportunities for graduate students (and a handful of advanced undergraduates) who aspire to challenge convention and break barriers within the industry. Sample projects include games with advanced user interface techniques (a surveillance camera-enabled public game, an award-winning smart-phone-based dance battle game), automatic rigging of 3D models, research on games for learning, and playful interfaces for security and authentication purposes.

Prerequisites


Students are required to complete a minimal core curriculum in Computer Science (CS) before enrolling in the minor (or demonstrate equivalent mastery), in order to be well prepared for the game engineering coursework, as well as a Calculus course. Students completing the minor from outside of the NYU Tandon School of Engineering CS major program can request permission to apply a portion of these prerequisite credits to the overall credit total for the minor. At most six credits of the following courses may be applied to the minor (substituting for the University-wide elective and one of the core electives), provided they or an equivalent course are not required as part of the students major.

Curriculum


The Game Engineering Minor emphasizes mastery of computer programming skills relevant to Game Engineering, combined with hands-on practice building games with other in studio-style courses, and electives drawn from NYU’s broad offerings in the games domain. Students are also expected to complete a prerequisite core curriculum in Computer Science (CS) to be well prepared for the other courses (or to demontrate equivalent mastery).

Course Distribution


The minor consists of 15 credits. Each course taken may fulfill either a core or an elective requirement.

Core Course:


Studio Requirement: (choose 1)


Core Electives: (choose 2)


Students must take two additional game engineering courses within the NYU Tandon School of Engineering CS curriculum (or equivalent courses from other NYU departments - approval required).

University-wide Electives: (choose 1)


Students may take an additional Core Elective, or submit another Game Engineering-related elective for approval by the Director of the Game Engineering Minor as part of their minor. The Director of the Game Engineering Minor will maintain a list of currently approved electives. Here is a sample of relevant NYU-wide electives:

  • 3D Graphics Studio I in NYU Engineering’s Digital Media program 3 Credits
  • Introduction to Game Design, Game Development Project Studio, and Games 101 in the Tisch School of the Arts Game Center 3 Credits
  • Designing Simultations and Games for Learning in the Steinhardt Digital Media and Design for Learning program 3 Credits
  • Social Multiplayer Games and Computer Games in the Courant Institute Computer Science Department 3 Credits

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