2011-2013 Catalog (without addenda) 
    
    May 02, 2024  
2011-2013 Catalog (without addenda) [ARCHIVED CATALOG]

Course Descriptions


A Brief Guide to Course Descriptions

Each program described in this catalog contains detailed descriptions of the courses offered within the program.

The first line gives the official course number for which students must register and the official course title. The letters indicate the discipline of the course and the first number of the official course numbers indicates the level of the course. The levels are as follows:

  • 1XXX - Freshman Level
  • 2XXX - Sophomore Level
  • 3XXX - Junior Level
  • 4XXX - Senior Level
  • 5XXX to 9XXX - Graduate level

Typically the last number of the course number indicates the number of credits. The breakdown of periods of the course is also listed.

The paragraph description briefly indicates the contents and coverage of the course. A detailed course syllabus may be available by request from the office of the offering department.

“Prerequisites” are courses (or their equivalents) that must be completed before registering for the described course. “Co-requisites” are courses taken concurrently with the described course.

The notation “Also listed…” indicates that the course is also given under the number shown. This means that two or more departments or programs sponsor the described course and that students may register under either number, usually the one representing the student’s major program. Classes are jointly delivered.

 

Computer Science

Undergraduate Courses

Students are advised to consult the Schedule of Classes for changes in prerequisites effective after publication of this catalog. Students may not register for any junior- or senior-level courses until they complete all freshman requirements.

Graduate Courses

Graduate courses in computer science are regularly offered on each campus, either annually or in two- or-three year cycles.

  
  • CS 6913 Web Search Engines

    3 Credits
    This course covers the basic technology underlying Web search engines and related tools. The main focus is on large-scale Web search engines (such as Google, Yahoo and MSN Search) and their underlying architectures and techniques. Students learn how search engines work and get hands-on experience in how to build search engines from the ground up. Topics are based on a reading list of recent research papers. Students must work on a course project and may have to present in class.

    Prerequisite(s): Good programming skills and graduate status.
    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • CS 6923 Machine Learning

    3 Credits
    This course introduces the field of machine learning and covers standard machine-learning techniques, such as decision trees, nearest neighbor, Bayesian methods, support vector machines and logistic regression. Topics: Basic concepts in computational learning theory including the PAC model and VC dimension. Methods for evaluating and comparing machine learning techniques.

    Prerequisite(s): Graduate status.
    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • CS 6963 Digital Forensics

    3 Credits
    This course introduces information-technology professionals to the application of forensic science principles and practices for collecting, preserving, examining, analyzing and presenting digital evidence. The course includes selected topics from the legal, forensic and information-technology domains and uses lecture, laboratory and written projects to illustrate these topics.

    Prerequisite(s): Graduate status.
    Note: Online version available.

    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • CS 9013 Selected Topics in Computer Science

    3 Credits
    This course covers topics of current interest in computer science. Recent offerings include software specification and validation, parallel algorithms and architectures, client-server systems and advanced object-oriented design (Java). Advanced topics: Databases, performance analysis, computer simulation, Java programming, Unix programming, human and computer interaction, cryptography with financial applications and biometric identification.

    Prerequisite(s): Graduate Standing, and specified when course is offered.
  
  • CS 9023 Web Technologies and Integrated Environments

    3 Credits
    Application Architecture in a three tier (web client, application server and data base server) environment is explained and analyzed. The impact of relevant open source tools (MySQL, CSS, AJAX etc. on the final application architecture is examined. Different integrated environments are contrasted. The content of this course is expected to change each semester as technology emerges.

    Prerequisite(s): Graduate status.
    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • CS 9033 Web Services and SOA

    3 Credits
    The service oriented architecture (SOA) is the latest application integration paradigm in the industry, developed to address the challenges of software development which anticipates the internal friction of interacting with incompatible architectures and programming models. SOA is a model of distributed software components which encapsulates business function in a reusable, composable way. SOA components, or services, are accessible using standardized protocols and are composed (or choreographed) into new applications using standard composition languages. The term “Web services” stands for a realization of the SOA paradigm as a set of XML based standards for component communication, description and composition. Middleware is soft ware that allows different applications to interact on typically distributed computer systems.

    Prerequisite(s): Graduate status.
    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • CS 9093 Biometrics

    3 Credits
    The course concentrates on the unique advantages that biometrics brings to computer security. The course also addresses such challenging issues as security strength, recognition rates and privacy, as well as alternatives of passwords and smart cards. Students gain knowledge in the building blocks of this field: image and signal processing, pattern recognition, security and privacy and secure system design. By the end of the course students are able to evaluate and design security systems that include biometrics.

    Prerequisite(s): Graduate status.
    Note: Online version available.

    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • CS 9163 Application Security

    3 Credits
    This course addresses the design and implementation of secure applications. Concentration is on writing software programs that make it difficult for intruders to exploit security holes. The course emphasizes writing secure distributed programs in Java. The security ramifications of class, field and method visibility are emphasized.

    Prerequisite(s): Graduate status.
    Note: Online version available.

    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • CS 9223 Selected Topics in Computer Science

    3 Credits
    This course covers topics of current interest in computer science. Recent offerings include software specification and validation, parallel algorithms and architectures, client-server systems and advanced object-oriented design (Java). Advanced topics: Databases, performance analysis, computer simulation, Java programming, Unix programming, human and computer interaction, cryptography with financial applications and biometric identification.

    Prerequisite(s): Graduate status; others specified when course is offered.
  
  • CS 9413 Readings in Computer Science I

    3 Credits
    This course is primarily for advanced graduate students who wish to study in a specialized area under faculty supervision. Permission of the graduate director is required, as are regular meetings with the adviser. An examination or term report is required.

    Prerequisite(s): Graduate status.
    Note: Students may register and receive credit for these courses more than once.

  
  • CS 9423 Readings in Computer Science II

    3 Credits
    This course is primarily for advanced graduate students who wish to study in a specialized area under faculty supervision. Permission of the graduate director is required, as are regular meetings with the adviser. An examination or term report is required.

    Prerequisite(s): Graduate status.
    Note: Students may register and receive credit for these courses more than once.

  
  • CS 9963 Advanced Project in Computer Science

    3 Credits
    This course permits the student to perform research in computer science with a narrower scope than a master’s thesis. Acceptance of a student by a faculty adviser is required before registration. A project report and an oral examination on it are required.

    Prerequisite(s): Graduate status.
    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0

Culture, Arts and Media

  
  • CAM 200x Special Topics in Culture, Arts and Media

    Variable Credits
    This course discusses selected topics and issues in culture, arts and media at the 2000 level.

    Prerequisite(s): EW 1023  or EN 1233W  or EN 1203H .
    Note: Satisfies a humanities and social sciences elective.

  
  • CAM 300x Special Topics in Culture, Arts and Media

    Variable Credits
    This course looks at selected topics and issues in culture, arts and media at the 3000 level.

    Prerequisite(s): One Level 2 CAM cluster humanities and social sciences elective.
    Note: Satisfies a humanities and social sciences elective.


Digital Media

  
  • DM 997X MS Thesis in Integrated Digital Media

    3-6 Credits
    This 6-credit course is the capstone of the MS program in Integrated Digital Media. Each student, guided by a thesis adviser and with the other faculty support as required by the specific project, completes a major media-production project. The thesis form and format are determined by agreement between the student and adviser with department approval. The goal is to advance the student’s career and to contribute to the profession. Students are encouraged to seek professional outlets for their thesis. The department and NYU-Poly will do everything possible to help ensure that graduates’ excellent work find an audience and a market. The thesis may be undertaken in consecutive 3-credit increments, or all at once by agreement with the thesis adviser.

  
  • DM 1113 Audio Foundation Studio

    3 Credits
    This course, an orientation to the essential concepts and practices of acoustic media, is a creative and theoretical foundation studio. It combines an orientation to sound and listening with the fundamentals of digital audio production: project planning, recording and mixing. The course emphasizes high-quality field recording and mobile (laptop) postproduction.

    Corequisite(s): EW 1013 .
  
  • DM 1123 Visual Foundation Studio

    3 Credits
    This studio introduces the fundamentals of visual communication design: color, composition, motion and interaction. The primary creation tool will be Processing, a Java-based graphics development tool for nonprogrammers. Once students learn general compositional principles with Processing, they are introduced to video for capturing color, form and motion.

    Prerequisite(s): EW 1013  and CS 1213 . Corequisite(s): EW 1023 .
  
  • DM 2113 Sound Studio 1

    3 Credits
    This course follows the general principles treated in DM 1113  with a series of more advanced projects, organized to reflect the practical realities of professional work: elements of preproduction, production and postproduction for different genres. Students are expected to demonstrate not only anunderstanding of the principles and tools, but also a true commitment to quality. Projects may be narrative/dramatic or music according to each student’s skills and goals.

    Prerequisite(s): EW 1023  and DM 1113 .
  
  • DM 2123 Cinema Studio 1

    3 Credits
    In this course, students complete a coordinated sequence of short projects that add up to a finished, live-motion video project. The course strongly emphasizes the relevance of particular tools and techniques to the specific project. Concepts are introduced through the screening of historical examples from 1895 to the present. The course format is modeled on professional standards and workflow for preproduction, production and postproduction.

    Prerequisite(s): EW 1013  and EW 1023 .
  
  • DM 2133 3d Graphics Studio 1

    3 Credits
    In this studio introduction to creative work with 3D graphics, students learn and apply fundamental principles and technical requirements for 3D model construction and surfacing for a broad range of applications from animation and game development to rapid prototyping and simulation. Individual imaginative experiments are highly encouraged.

    Prerequisite(s): EW 1013  and EW 1023 .
  
  • DM 2143 Interaction Design Studio 1

    3 Credits
    To design interfaces requires an understanding of how humans interpret visual, tactile and auditory phenomena and how these perceptions inform their actions in the physical world. This course familiarizes students with the relevant principles of cognition and address basic interaction design issues through two solo projects and one group project.

    Prerequisite(s): DM 1123 .
  
  • DM 2153 Game Development Studio 1

    3 Credits
    This class introduces the principles of 2D and 3D computer-game design. Students learn the range of game types and understand their conceptual building blocks. Students complete a structured sequence of assignments toward the completion of a new-game design. Students prepare through a staged sequence of assignments a fully worked-out design for an original game. Criteria include storyline quality, graphics quality and appropriateness of design to the game concept originality. For games with an educational or instructional purpose, clarity and effectiveness for the target audience is considered.

    Prerequisite(s): DM 1123 .
  
  • DM 2183 Digital Photography Studio 1

    3 Credits
    This studio is a general introduction to digital photography in its two most fundamental aspects: as a technology and as an art form. Students explore fundamentals of color, composition and narrative through structured assignments, leading to the presentation of a final portfolio. Technique is developed to professional standards, making the most of simple equipment and studio setup.

    Prerequisite(s): EW 1013  and EW 1023 .
  
  • DM 2193 Web Studio 1

    3 Credits
    Assignments in this web-design project studio are arranged in sequence to enable the production of a website of professional quality in design and production. The studio is for those seriously interested in web design and stresses interactivity, usability and the quality and appropriateness of look and feel. Students are expected to develop content and complete a professional-quality site.

    Prerequisite(s): EW 1013  and EW 1023 .
  
  • DM 3113 Sound Studio 2

    3 Credits
    “Contemporary” in this course has two meanings. One is postclassical: minimalism, serialism and musique concrète. The other is postpopular: dub, trance and experimental. Music made largely with sampling, multitracking and found sound rather than traditional instruments is emphasized. The studio component includes developing postproduction technique as a genre in its own right. The format is two two-hour sessions a week, each split into one hour of lecture/seminar and one hour of studio/ practice. Students must devote considerable out-of-class time to the written and studio components.

    Prerequisite(s): DM 2113 .
  
  • DM 3123 Cinema Studio 2

    3 Credits
    Students in DM 3123 use skills developed in the prerequisite DM 2123  to explore and make the most of digital-video technology. Course themes and material center on documentary and pseudo-documentary forms. Class time is divided among hands-on technical demonstrations, group work and case studies of relevant historical work in film and video. This approach informs the high-quality and cutting-edge results expected from DM students. The emphasis on experiments and group work reflects the realities of professional production.

    Prerequisite(s): DM 2123 .
  
  • DM 3133 3d Graphics Studio 2

    3 Credits
    The project is a sequence of three phases to balance the need for structure with the reality of high-quality animation work: it takes time. Students must devote considerable out-of-class time to achieve good results. Through case studies and group discussion, students are encouraged to develop creative and critical skills as well as proficiency. The course is a combination of “art” and “technique.”

    Prerequisite(s): DM 2133 .
  
  • DM 3143 Interaction Design Studio 2

    3 Credits
    On-screen computer interfaces are well established. Anyone who has used a computer in the past twenty years knows how to navigate WIMP (Windows, Icons, Menus, Pointer). This course looks at the foundations of WIMP. Building upon this well-developed model, the course focuses on usability, user- testing and user-centered design. The course explores interfaces that move beyond established metaphors to provide new ways of interacting with the computer screen and starts with small assignments to illustrate concepts. The last half of the semester is spent developing a group project.

    Prerequisite(s): DM 2143 .
  
  • DM 3153 Game Development Studio 2

    3 Credits
    This class continues from DM 2153 , moving into advanced technological implementations of 2D games. Taking designs from DM 2153  and working in teams, students create a complete game. Students, based on abilities and individual goals, are assigned individually to work in production areas ranging from sprite creation, mapping and level design to engine coding and interaction scripting. Students are responsible for completing their assignments as if they were members of a professional game-development team.

    Prerequisite(s): DM 2153 .
  
  • DM 3173 Visualization and Simulation Studio

    3 Credits
    This course is a design and production studio geared to completing a professional-quality project. Students must have the necessary design/scripting/programming skills to be prepared to make the most of them. Students are strongly encouraged to produce a project relevant to research and teaching initiatives underway in other Polytechnic programs, subject to faculty permission and counsel in the host departments.

    Prerequisite(s): DM 1123 .
  
  • DM 3183 Digital Photography Studio 2

    3 Credits
    This is the second of a general two-course studio sequence in the technical and creative dimensions of digital photography. Together, the courses offer a good introduction to digital-photographic practice for non-DM majors, or an opportunity for DM majors to gain more experience in image capture and composition to apply in their graphics and video work.

    Prerequisite(s): DM 2183 .
  
  • DM 3193 Web Studio 2

    3 Credits
    The assignments in this web-design project studio are arranged sequentially to enable the production of a website of professional-quality design and production. The studio, for those seriously interested in web design, stresses interactivity, usability and the quality and appropriateness of look and feel. Students also are expected to develop content and complete a professional-quality website.

    Prerequisite(s): DM 2193 .
  
  • DM 3213 Computer Music Studio

    3 Credits
    This composition-studio course aims to have each student generate music using algorithmic procedures. The studio will explore algorithmic thinking in music dating from the distant past to the present in pre-compositional and performance situations. Participants listen to a broad repertoire and learn to use a wide variety of algorithmic techniques.

    Prerequisite(s): EW 1023  and DM 1113 .
  
  • DM 4003 Senior Project in Digital Media

    3 Credits
    This research/production project is completed in the final term under faculty guidance. Before the project begins, the student, instructor and program director agree on topic, approach and schedule. This studio/seminar is the capstone for DM students. Students conduct a thesis-quality design and production supervised by a faculty member active in the relevant field. Where appropriate and by special agreement, students may receive supplementary guidance from faculty in another department.

    Prerequisite(s): Permission of adviser.
  
  • DM 4113 Sound Studio 3

    3 Credits
    This course provides students the flexibility to undertake a sustained creative project. The genres developed and discussed are contemporary and intended to inform a professional-level studio practice for students committed to advancing the field, critically and creatively. Seminars led by an active practitioner culminate in the production of a public presentation.

    Prerequisite(s): DM 3113 .
  
  • DM 4123 Cinema Studio 3

    3 Credits
    Students use most of their introductory and intermediate-studio experience to produce professional-quality short video pieces. Since project-management skills are a key part of proficiency at this level, projects must be largely self-directed. Appropriate group work is encouraged, though each student must take personal responsibility for specific project aspects. The class emphasizes formal structure and postproduction (editing and compositing).

    Prerequisite(s): DM 3123 .
  
  • DM 4133 3d Graphics Studio 3

    3 Credits
    Students produce a complete, professional quality animation sequence showcasing skills developed in prerequisite courses. Projects may be geared to scientific, engineering or entertainment applications according to individual skills and professional aspirations.

    Prerequisite(s): DM 3133 .
  
  • DM 4143 Interaction Design Studio 3

    3 Credits
    People think of human-computer interaction as sitting in front of a monitor and using a mouse and keyboard to manipulate onscreen visual elements. In this unnatural, asymmetric interaction, humans communicate using physical input while the computer communicates visually. This model greatly restricts the possibilities. In this studio, students develop a project based on other modes of human-computer interaction, individually or within a small group, and regularly present work for class discussion and criticism.

    Prerequisite(s): DM 3143 .
  
  • DM 4153 Game Development Studio 3

    3 Credits
    This class continues from DM 3153  and focuses on advanced technological implementations of 3D games, specifically the Unity 3D Game Engine, but with concepts applicable to general game production. Working in teams, students implement a complete game during the semester. Students, based on abilities and individual goals, are assigned individually to work in production areas, ranging from sprite creation, mapping and level design to engine coding and interaction scripting. Students are responsible for completing their assignments as if they were members of a professional game development team.

    Prerequisite(s): DM 3153 .
  
  • DM 4193 Web Studio 3

    3 Credits
    This web-design project studio is for advanced designers and developers. It provides a rich mix of critical concepts and creative challenge for students planning a career in the field. Participants must be ready to do portfolio quality work that will open doors, whether at the cutting edge, beyond the marketplace or at the top of the heap. Students are expected to handle technical issues independently and to maximize each other’s time in class.

    Prerequisite(s): DM 3193 .
  
  • DM 4903-6 Undergraduate Thesis, Digital Media

    3 Credits
    The undergraduate thesis allows students to apply knowledge gained in their major field and use it to plan, conduct and report original research. The thesis may be a discourse on a subject in students’ courses of study, an original investigation or research account, a report on a project, or an explanatory statement of an original design. All undergraduate students who plan to do a thesis should meet with the program director about topic choices at least one year before graduation. Department heads approve requests and appoint a thesis adviser. Students must register for the thesis course every fall and spring semester until it is completed and accepted.

    Prerequisite(s): Permission of adviser.
  
  • DM 4911-3 Special Topics in Digital Media

    3 Credits
    This course, completed under the DM faculty guidance, may be repeated for credit on a different topic. By special permission of the program director, this course may be offered from time to time in subjects relevant to, but not regularly offered by, the Digital Media program. to suggest a subject, students must file a course syllabus or proposal with the program office.

    Prerequisite(s): Permission of adviser.
  
  • DM 6033 Media Organizations

    3 Credits
    This course is a general orientation to a broad range of media-producing organization types from pirate radio stations and ad-hoc collectives to major corporations. Each organization has specific advantages and disadvantages, and each has a specific range of work types it can support effectively. The ultimate purpose of the course is to provide a “big-picture” orientation to the different environments in which media get made and distributed and to help students clarify goals and needs so they can make wiser choices about directing their studies and work toward the right career.

  
  • DM 6043 Media Studies Seminar

    3 Credits
    This course provides students a critical background in media studies. This semester focuses on a particular moment in the intersection of critical philosophy, avant-garde art and political action, the Situationist International, and work that derives from, reacts against or “détourns” it. Students work through a selection of texts and media work in chronological order from the critique of urbanism to the theory of the society of the spectacle, from the practice of the dérive to détournement, and then the take-up and reaction against these theories and practices. Nearly all readings are available online. The instructor may direct students toward a website and encourage them to poke around and get to know the body of work of an artist or group.

  
  • DM 6103 Performance Studio Seminar

    3 Credits
    This course introduces students to contemporary digital-performance techniques and issues, i.e., integrating computing technology into traditional performing arts. Drawing on contemporary research in performance studies as well as technical advances in performing arts production design, students perform research on how digital technology and media are integrated into dance, theater, performance art and concert-music performance. Students develop performance technologies as part of their research and present them to the group at the end of the semester.

  
  • DM 6113 Sound Studio Seminar

    3 Credits
    This course introduces DM students to contemporary techniques and issues in audio, sound and musical research. The class covers digital signal processing, synthesis, musical informatics and interaction design as it applies to contemporary music production, postproduction and live performance. Students are expected to achieve competence in a number of technologies and to create brief studies based on them.

  
  • DM 6123 Cinema Studio Seminar

    3 Credits
    Students use developed skills to explore and exploit digital-video technology. Course material centers on the documentary and its many forms. to inform the high-quality and cutting-edge results expected from BxmC students, class time is divided between hands-on technical demonstrations, group work and case studies of relevant historical work in film and video. A range of video-documentary approaches is demonstrated and encouraged.

  
  • DM 6133 3d Studio Seminar

    3 Credits
    This course examines topics in 3D modeling from the perspective of graduate-level research in digital media. As with video, a working understanding of technological practice vis-à-vis 3D is crucial for DM students working in interaction design, game design or computer graphics. The class explores techniques and methodologies through regular studio practice to give students an overview of the possibilities and the current state of the art, and to prepare them for thesis work or subsequent course work.

  
  • DM 6143 Interaction Design Studio Seminar

    3 Credits
    This seminar introduces students from diverse backgrounds to interaction design as a creative design practice. The course surveys application areas, supporting technologies and their impact on individual and group relationships. Group projects introduce the collaborative and interdisciplinary development process common in the professional technology and design. Students are expected to develop technology competencies, including software programming, configuration of hardware devices and the operation of standard digital-media hardware and software tools. Students are also expected to demonstrate interpretive positions regarding analysis of the impact of technology on individuals and social interactions.

  
  • DM 6153 Game Design Studio Seminar

    3 Credits
    This course guides graduate students through contemporary thought in game design, development, user testing and deployment. The course will benefit DM students interested in research or employment opportunities in game design or in related fields that require an understanding of human-computer interaction. This seminar provides a foundation understanding of how games are developed, tested and experienced.

  
  • DM 6193 Web Studio Seminar

    3 Credits
    This project studio is offered for students who have web-design and/or development experience and who are ready to take on new technologies and approaches. Students may participate in large-scale projects directed by the instructor or work on a personal or small-group project. Participants are expected to complete a major semester project at a level beyond basic professional standards.

  
  • DM 6213 Networked Media Studio Seminar

    3 Credits
    This seminar looks at the power of computer networks and their potential in digital media. Technologies such as network communication, peer-to-peer file transfer, media broadcasting, cluster and parallel computing, database research, multiplayer online environments and online social spaces are explored with the goal of creative applications. Students complete a semester length research project based on their creative and technical interests.

  
  • DM 7033 Media Law Seminar

    3 Credits
    This advanced seminar explores in-depth the theoretical and practical aspects of media-communications principles and regulations. Knowledge of media law is crucial for professionals. A full range of models from Open Source public license to Digital Rights Management will be explored, as well as working definitions of Fair Use and the practical limits of sampling/mixing in different idioms and economic sectors.

  
  • DM 9101-3 Special Topics in Digital Media

    3 Credits
    Offered by special arrangement with faculty, visiting scholars and professionals in the field, this course may be repeated for credit with different topics.

    Prerequisite(s): permission of adviser.
  
  • DM 9103 Special Topics in DIgital Med

    3 Credits
    Offered by special arrangement with faculty, visiting scholars and professionals in the field, this course may be repeated for credit with different topics.

    Prerequisite(s): Permission of instructor.
  
  • DM/STS/URB 4033 Internship

    3 Credits
    Students may undertake an internship for academic credit with an appropriate private, public, or non-profit agency or firm. The internship is an opportunity to extend learning outside of the classroom into a real world setting, and to explore career options tied to the major. Students complete 140 hours at the internship site and attend occasional class meetings. The course involves completing a learning contract, regular reflections, assignments, and a final presentation.

    Prerequisite(s): Prerequisite: IDM/SUE/STS majors only. Permission of instructor required.

Economics

  
  • EC 2524 Managerial Microeconomics

    4 Credits


    An advanced course in microeconomics for students with appropriate mathematical background.  This course presents microeconomic analysis and its application to business decision making.  Fundamentals of the Theory of the Firm, the Theory of the Consumer and market structure and competition are presented, including both theoretical models and quantitative analysis techniques.  Advanced topics in information asymmetries and externalities are presented.

    Required for students in the BTM Program. 

    Prerequisite(s):

     
    Note: Does not satisfy general education requirements in humanities and social sciences. Offered and administered by Department of Technology Managment.

    Weekly Lecture Hours: 4 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0


Electrical Engineering

Undergraduate Courses

Students should consult departmental adviser postings, handouts and the department’s website for changes in required courses, course contents and prerequisites that go into effect after this catalog is published.

General prerequisites: students may not register for any junior- or senior-level courses until they complete all freshman and most sophomore requirements. For all EE courses, the Institute assumes knowledge of computer programming at the level of CS 1113 and of computational mathematics packages used in calculus courses.

Note: Elective courses whose identifiers have three numerical digits (e.g., EE 107 ) are listed after the courses having identifiers with four numerical digits. Courses with identifiers of the form EL XYZ, available as senior electives, are listed with graduate EE
courses.

  
  • EE 107 Control System Design

    3 Credits
    The course covers design of linear feedback control systems, selected from the following: lag-lead compensators; pole placement controllers; state-variable feedback and observers; linear quadratic optimal control, stochastic systems, sampled-data-and computer-controlled systems; and phase-plane and describing function techniques for nonlinear systems.

    Prerequisite(s): EE 3064 .
    Note: ABET competencies: a, b, c, e, k.

    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • EE 116 Communication Electronics

    3 Credits
    The course centers on design and analysis of small-signal and large-signal tuned amplifiers, sine-wave oscillators, mixers, AM modulators and demodulators, FM modulators and demodulators, phase-locked loops.

    Prerequisite(s): EE 3124 .
    Note: ABET competencies: a, c, e, k.

    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • EE 136 Communication Networks

    3 Credits
    This course develops basic techniques used in communication networks. After protocol layering is introduced, algorithms and protocols are discussed for use in each of the five layers: physical, data link, network, transport and application. Specific protocols such as TCP/IP, ATM, SS7 are included.

    Prerequisite(s): junior status in electrical engineering, computer engineering, or computer science. Corequisite(s): for EE majors: MA 3012  and MA 3112 ; for CompE/CS majors: MA 2212  and MA 2222 .
    Note: ABET competencies: a, c, e, j, k.

    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • EE 164 Electromagnetic Fields and Radiation

    3 Credits
    Review and mathematical interpretation of Maxwell’s Equations; basic antenna theory and radiation; antenna parameters and arrays; rectangular metal waveguides; dielectric waveguides; and applications at radio and optical frequencies are discussed.

    Prerequisite(s): EE 3604 .
    Note: ABET competencies: a, c, e, k.

    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • EE 210 Summer Honors Research Laboratory

    3 Credits
    An individual or small-group intensive, 11- week research-oriented project, often related to current faculty research projects. Offered in the summer following the junior year. Students may use this course to satisfy the Technical Elective requirement or the Design Project II. A limited number of students are selected for this program based on application forms submitted in the preceding spring. (See www.poly.edu/academics/departments/ electrical/research). ABET competencies: a, b, c, e, f, g, i, j, k.

    Weekly Lecture Hours: 0 | Weekly Lab Hours: 9 | Weekly Recitation Hours: 0
  
  • EE 371 Guided Studies in Electrical Engineering

    1 Credits
    Guided study under the guidance of a faculty member of a topic related to Electrical Engineering.

    Prerequisite(s): Adviser approval.
  
  • EE 372 Guided Studies in Electrical Engineering

    2 Credits
    Guided study under the guidance of a faculty member of a topic related to Electrical Engineering.

    Prerequisite(s): Adviser approval.
  
  • EE 373 Guided Studies in Electrical Engineering

    3 Credits
    Guided study under the guidance of a faculty member of a topic related to Electrical Engineering.

    Prerequisite(s): Adviser approval.
  
  • EE 374 Guided Studies in Electrical Engineering

    4 Credits
    Guided study under the guidance of a faculty member of a topic related to Electrical Engineering.

    Prerequisite(s): Adviser approval.
  
  • EE 375 Guided Studies in Electrical Engineering

    5 Credits
    Guided study under the guidance of a faculty member of a topic related to Electrical Engineering.

    Prerequisite(s): Adviser approval.
  
  • EE 376 Guided Studies in Electrical Engineering

    6 Credits
    Guided study under the guidance of a faculty member of a topic related to Electrical Engineering.

    Prerequisite(s): Adviser approval.
  
  • EE 381 Guided Studies in Computer Engineering

    1 Credits
    Guided study under the guidance of a faculty member of a topic related to Computer Engineering.

    Prerequisite(s): Adviser approval.
  
  • EE 382 Guided Studies in Computer Engineering

    2 Credits
    Guided study under the guidance of a faculty member of a topic related to Computer Engineering.

    Prerequisite(s): Adviser approval.
  
  • EE 383 Guided Studies in Computer Engineering

    3 Credits
    Guided study under the guidance of a faculty member of a topic related to Computer Engineering.

    Prerequisite(s): Adviser approval.
  
  • EE 384 Guided Studies in Computer Engineering

    4 Credits
    Guided study under the guidance of a faculty member of a topic related to Computer Engineering.

    Prerequisite(s): Adviser approval.
  
  • EE 385 Guided Studies in Computer Engineering

    5 Credits
    Guided study under the guidance of a faculty member of a topic related to Computer Engineering.

    Prerequisite(s): Adviser approval.
  
  • EE 386 Guided Studies in Computer Engineering

    6 Credits
    Guided study under the guidance of a faculty member of a topic related to Computer Engineering.

    Prerequisite(s): Adviser approval.
  
  • EE 397 Senior Thesis

    As arranged Credits
    IIndependent design-oriented engineering project preformed under guidance of faculty adviser. Oral thesis defense and formal, bound thesis volume required. Registration of at least 6 credits required.

    Prerequisite(s): Senior status and adviser approval.
    Note: Credits: variable.

  
  • EE 1002 Introduction to Electrical Engineering

    2 Credits
    This course introduces numerous Electrical Engineering subject areas, including power systems, power electronics, computer networking, computer processors, communications, feedback control, signal processing, and EM fields/waves. As appropriate for each area, the course introduces various devices, design and operational issues, design methodologies and algorithms. Also introduced are basic equations to model systems and algorithms to solve specific problems. Important technical developments and problems are discussed. Mathematical methods are introduced as needed. The course gives an overview of department courses. Faculty lecturers discuss research and industrial projects in which they have been involved. Assignments include computer simulations and investigations of different systems. Written reports based on articles from the IEEE Spectrum Magazine are assigned. The IEEE Code of Ethics and ethics-related readings from the IEEE literature are discussed.

    Prerequisite(s): CS 1133  and MA 1024 .
    Note: ABET competencies: i, h.

    Weekly Lecture Hours: 2 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • EE 1012 Introduction to Computer Engineering

    2 Credits
    This course helps students to understand computer engineering as a balance among hardware, software, applications and theory, the notion of abstraction, computer layers and how they relate to various aspects of computer engineering, implementation of abstract and physical computer layers: Number systems, digital logic, basic processor structure, instruction set architecture, machine languages, assembly languages and high-level programming in C. Other computer concepts, including compilers, operating systems and algorithms, are presented, along with the simulator concept and its usage for understanding computer design, testing and analysis. Experts present special topics in the area. Also discussed are invention, innovation, entrepreneurship and ethics in these topics and in Computer Engineering.

    Also listed under: Also listed under CS 1012 .
    Note: ABET competencies e, h, j.

    Weekly Lecture Hours: 2 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • EE 2013 Fundamentals of Electric Circuits I

    3 Credits
    This course covers Passive DC circuit elements, Kirchoff ’s laws, electric power calculations, analysis of DC circuits, Nodal and Loop analysis techniques, voltage and current division, Thevenin’s and Norton’s theorems, and source-free and forced responses of RL, RC and RLC circuits. A minimum of C- is required to take other EE courses.

    Corequisite(s): MA 2012 , MA 2132  and PH 2023 .
    Note: ABET competencies a, c, e, k.

    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 1
  
  • EE 2024 Fundamentals of Electric Circuits II

    4 Credits
    The course continues EE 2013  and focuses on sinusoidal steady-state response; complex voltage and current and the phasor concept; impedance and admittance; average, apparent and reactive power; polyphase circuits; node and mesh analysis for AC circuits; use of MATLAB for solving circuit equations; frequency response; parallel and series esonance; and operational amplifier circuits. A laboratory meets on alternate weeks. A minimum of C- is required to take other EE courses.

    Prerequisite(s): EE 2013  with C or better grade.
    Note: ABET competencies a, b, c, d, e, k.

    Weekly Lecture Hours: 3 | Weekly Lab Hours: 1 | Weekly Recitation Hours: 1
  
  • EE 2613 Fundamentals of Electric Power Engineering for Non EE Students

    3 Credits
    Introduction to electricity: current, voltage and electrical power. Ohm’s Law. Kirchhoff ’s Laws. Electrical materials. Electrical energy generation process. Principles of AC. Bulk electrical power generation: hydroelectricity and thermoelectricity. Alternative generation sources. Synchronous Generators. Induction Motors. Transmission and distribution systems. Substations and transformers. Low-voltage networks. Industrial, commercial and residential networks and loads. Short circuit and protection equipment. Relays and circuit breakers. Power quality. Reliability and blackouts. Physiological effects of electric currents in the human body. Exposure to low-frequency magnetic fields. National Electric Code (NEC). ANSI-IEEE Standards. IEC standards. Certification of electrical products compliance.

    Prerequisite(s): MA 1024 , MA 1124 , and PH 1013 . Corequisite(s): PH 2023 .
    Note: ABET competencies a, d, h i, j.

    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • EE 3054 Signals and Systems

    4 Credits
    This course centers on linear system theory for analog and digital systems; linearity, causality and time invariance; impulse response, convolution and stability; the Laplace, z- transforms and applications to Linear Time Invariant (LTI) systems; frequency response, analog and digital filter design. Topics also include Fourier Series, Fourier Transforms and the sampling theorem. Weekly computer-laboratory projects use analysis- and design-computer packages. The course establishes foundations of linear systems theory needed in future courses; use of math packages to solve problems and simulate systems; and analog and digital filter design.

    Prerequisite(s): EE 2024  (C- or better), MA 2012  and MA 2132 .
    Note: ABET competencies a, b, c, e, k.

    Weekly Lecture Hours: 3.5 | Weekly Lab Hours: 1.5 | Weekly Recitation Hours: 1
  
  • EE 3064 Feedback Control

    4 Credits
    This course introduces analysis and design of linear feedback-control systems; modeling of physical systems, performance specifications, sensitivity and steady-state error; Routh- Hurwitz and Nyquist Stability tests; the use of Root Locus and frequency-response techniques to analyze system performance and design compensation (lead/lag and PID controllers) to meet performance specifications. Students analyze and design control systems using math packages in the alternate-week computer laboratory. The course establishes the foundation of feedback-control theory for use in more advanced courses; introduces control-systems design concepts and practices; and develops facility with computer design packages for design and simulation.

    Prerequisite(s): EE 3054  (C- or better) and PH 2023 .
    Note: ABET competencies: a, b, c, e, g, i, k.

    Weekly Lecture Hours: 3.5 | Weekly Lab Hours: 1.5 | Weekly Recitation Hours: 0
  
  • EE 3114 Fundamentals of Electronics I

    4 Credits
    This course focuses on circuit models and amplifier frequency response, op-amps, difference amplifier, voltage-to-current converter, slew rate, full-power bandwidth, common-mode rejection, frequency response of closed-loop amplifier, gain-bandwidth product rule, diodes, limiters, clamps and semiconductor physics. Other topics include Bipolar Junction Transistors; small-signal models, cut-off, saturation and active regions; common emitter, common base and emitter- follower amplifier configurations; Field-Effect Transistors (MOSFET and JFET); biasing; small-signal models; common-source and common gate amplifiers; and integrated circuit MOS amplifiers. The alternate-week laboratory experiments on OP-AMP applications, BJT biasing, large signal operation and FET characteristics. The course studies design and analysis of operational amplifiers; small-signal bipolar junction transistor and field-effect transistor amplifiers; diode circuits; differential pair amplifiers and semiconductor device- physics fundamentals.

    Prerequisite(s): EE 2024  (C- or better) and PH 2023 .
    Note: ABET competencies a, b, c, e, k.

    Weekly Lecture Hours: 3.5 | Weekly Lab Hours: 1.5 | Weekly Recitation Hours: 1
  
  • EE 3124 Fundamentals of Electronics II

    4 Credits
    The course concentrates on differential and multistage amplifier, current mirrors, current sources, active loads; frequency response of MOSFET, JFET and BJT amplifiers: Bode plots; feedback amplifiers, gain-bandwidth rule and feedback effect on frequency response; Class A, B and AB output stages; op-amp analog integrated circuits; piecewise- linear transient response; determination of state of transistors; wave-shaping circuits; MOS and bipolar digital design: noise margin, fan-out, propagation delay; CMOS, TTL, ECL; and an alternate week laboratory. The course studies design and analysis of analog integrated circuits, frequency response of amplifiers, feedback amplifiers, TTL and CMOS digital integrated circuits.

    Prerequisite(s): EE 3114 .
    Note: ABET competencies a, c, e, g, k.

    Weekly Lecture Hours: 3.5 | Weekly Lab Hours: 1.5 | Weekly Recitation Hours: 0
  
  • EE 3193 Introduction to Very Large Scale Integrated Circuits

    3 Credits
    The course offers an overview of integrated circuit-design process: planning, design, fabrication and testing; device physics: PN junction, MOSFET and Spice models; inverter static and dynamic behavior and power dissipation; interconnects: cross talk, variation and transistor sizing; logic gates and combinational logic networks; sequential machines and sequential system design; subsystem design: adders, multipliers, static memory (SRAM), dynamic memory (DRAM). Topics include floor planning, clock distribution, power distribution and signal integrity; Input/Output buffers, packaging and testing; IC design methodology and CAD tools; implementations: full custom, application-specific integrated circuit (ASIC), field programmable gate arrays (FPGA). The course provides foundations of VLSI design and custom VLSI design methodology and state-of-the-art CAD tools.

    Prerequisite(s): CS 2204  (C- or better) and EE 3114 .
    Note: ABET competencies: a, c, e, k.

    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • EE 3363 Real-Time Embedded Controls and Instrumentation

    3 Credits
    Introduction to real-time embedded systems. Overview of utilization of embedded micro-controllers and micro-processor for real-time applications. Concepts of modeling and simulation of real-time systems and their hardware-in-the-loop realization. Overview of various sensors and actuators and the associated instrumentation. Electrical and communication standards for interfacing sensors and actuators in embedded systems. Sample micro-controllers and micro-processors and FPGAs in embedded applications. Operating environment in real-time processing systems and software implementations. Case studies of control systems.

    Prerequisite(s): EE 2024  and CS 2204  and knowledge of C programming language.
    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • EE 3404 Fundamentals of Communication Theory

    4 Credits
    The course covers bandpass signal representation and quadrature receivers; noise in communication systems; Digital Modulation Schemes, coherent and noncoherent receivers; coding fundamentals, block and convolutional codes; higher-order modulation schemes, QAM, M-PSK; intersymbol interference and equalization techniques; and carrier and symbol synchronization. Alternate-week computer laboratory projects analyze and design computer packages. The course teaches principles of various modulation and coding techniques and their relative effectiveness under transmission-environments constraints and uses math packages to analyze and simulate communication systems.

    Prerequisite(s): EE 3054  (C- or better); computer engineering students may register with instructor’s approval. Corequisite(s): MA 3012 .
    Note: ABET competencies a, c, e, k.

    Weekly Lecture Hours: 3.5 | Weekly Lab Hours: 1.5 | Weekly Recitation Hours: 0
  
  • EE 3414 Multimedia Communication Systems I

    4 Credits
    The course is Part I of an approved Institute Sequence in Multimedia Communications. Topics: speech and audio sampling and quantization; frequency domain characterization and processing of speech signals; speech and audio-coding standards; wired and wireless telephone systems; color perception and representation; basic imageprocessing tools; image-coding standards; basics of packet-switching networks and Internet technology. Requirements: one term project by a team of two or more students related to course content. Objectives: to understand basic techniques for speech, audio and image processing and principles of wired and wireless telephone systems and the Internet.

    Prerequisite(s): CS 1114  or CS 1133  and MA 1024 .
    Note: ABET competencies: a, b, d, g, h, k.

    Weekly Lecture Hours: 4 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • EE 3423 Light and Lightening

    3 Credits
    The course explores physical concepts in conversion of electric energy into visible light. Nature of light. Visualization of light. Principles of operation and characteristics of modern light sources. Incandescent and tungsten halogen lamps. Fluorescent mercury lamps. Low-pressure sodium lamps. High intensity discharge (HID) lamps. Solid-state light sources. Latest trends in lighting technology.

    Prerequisite(s): CM 1004  and PH 2033 .
    Also listed under: PH 3423 .
    Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • EE 3604 Electromagnetic Waves

    4 Credits
    Electromagnetic wave propagation in free space and in dielectrics, starting from a consideration of distributed inductance and capacitance on transmission lines. Electromagnetic plane waves are obtained as a special case. Reflection and transmission at discontinuities are discussed for pulsed sources, while impedance transformation and matching are presented for harmonic time dependence. Snell’s law and the reflection and transmission coefficients at dielectric interfaces are derived for obliquely propagation plane waves. Guiding of waves by dielectrics and by metal waveguides is demonstrated. Alternate-week laboratory. Objectives: Establish foundations of electromagnetic wave theory applicable to antennas, transmissions lines and materials; increase appreciation for properties of materials through physical experiments.

    Prerequisite(s): EE 2024  (C- or better) and MA 3112 .
    Note: ABET competencies: a, b, c, e, k.

    Weekly Lecture Hours: 3.5 | Weekly Lab Hours: 1.5 | Weekly Recitation Hours: 0
  
  • EE 3824 Electric Energy Conversion Systems

    4 Credits
    Introduction to electric-energy sources, energy-storage devices, energy economics, environmental issues and electrical hazards. Principles of electric power systems transmission and distribution. Basic electromechanical conversion systems pulse and distribution transformers, induction rotating machines. Principles of electric energy conversion, static power supplies, static controllers and electric-power quality. Fundamentals of power management heat-sinks and cooling systems. Alternate-week experiments with basic electrical machines. Objectives: familiarization with energy sources, storage devices and their economical and environmental management; analysis and design of transmission and distribution systems, basic electrical machinery and power electronic converters.

    Prerequisite(s): EE 2024  (C- or better). Corequisite(s): EE 3064 .
    Note: ABET competencies: a, b c, e, g, k.

    Weekly Lecture Hours: 3.5 | Weekly Lab Hours: 1.5 | Weekly Recitation Hours: 0
  
  • EE 4001 ECE Professional Development and Presentation

    1 Credits
    This course provides electrical and computer engineering students with concepts, theory, principles and experience in project management and project presentation. Students learn how to apply skills learned in engineering coursework to team projects in a professional environment.

    Prerequisite(s): Junior or senior status or permission of the instructor.
    Note: Restricted to Electrical and Computer Engineering majors. ABET competencies: a, e, f, g.

    Weekly Lecture Hours: 1 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
  
  • EE 4113 EE DPI- Control and Robotics

    3 Credits
    DP I provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills.

    Prerequisite(s): completion of all junior-level technical courses.
    Note: ABET competencies: a, b, c, e, f, g, k.

    Weekly Lecture Hours: 0 | Weekly Lab Hours: 6 | Weekly Recitation Hours: 1
  
  • EE 4123 EE DPI- Electrical Power and Machinery

    3 Credits
    DP I provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills.

    Prerequisite(s): completion of all junior-level technical courses and EE 3824 .
    Note: ABET competencies: a, b, c, e, f, g, k.

    Weekly Lecture Hours: 1 | Weekly Lab Hours: 3 | Weekly Recitation Hours: 1
  
  • EE 4133 EE DPI- Electromagnetic Waves and Applications

    3 Credits
    DP I provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills.

    Prerequisite(s): completion of all junior-level technical courses and EE 3604 .
    Note: ABET competencies: a, b, c, e, f, g, k.

    Weekly Lecture Hours: 1 | Weekly Lab Hours: 3 | Weekly Recitation Hours: 1
  
  • EE 4143 EE DPI- Integrated Circuit Design

    3 Credits
    DP I provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills.

    Prerequisite(s): completion of all junior-level technical courses and EE 3124 .
    Note: ABET competencies: a, b, c, e, f, g, k.

    Weekly Lecture Hours: 1 | Weekly Lab Hours: 3 | Weekly Recitation Hours: 1
  
  • EE 4144 Introduction to Embedded Systems Design

    4 Credits
    The course covers architecture and operation of embedded microprocessors; microprocessor assembly language programming; address decoding; interfacing to static and dynamic RAM; Serial I/O, Parallel I/O, analog I/O; interrupts and direct memory access; A/D and D/A converters; sensors; microcontrollers. Alternate-week laboratory. Objectives: to provide foundations of embedded systems design and analysis techniques; expose students to system level design; and teach integration of analog sensors with digital embedded microprocessors.

    Prerequisite(s): CS 2204  (C- or better) and EE 2024  (C- or better).
    Note: ABET competencies: a, c, d, e, g, j, k.

    Weekly Lecture Hours: 3.5 | Weekly Lab Hours: 1.5 | Weekly Recitation Hours: 0
  
  • EE 4153 EE DPI- Multimedia

    3 Credits
    DP I provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills.

    Prerequisite(s): completion of all junior-level technical courses.
    Also listed under: EL 5143 
    Note: ABET competencies: a, b, c, e, f, g, k.

    Weekly Lecture Hours: 0 | Weekly Lab Hours: 6 | Weekly Recitation Hours: 1
  
  • EE 4163 EE DPI - Digital Signal Processing Lab

    3 Credits
    DP I provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills.

    Prerequisite(s): completion of all junior-level technical courses.
    Also listed under: EL 6183 
    Note: ABET competencies: a, b, c, e, f, g, k.

    Weekly Lecture Hours: 1 | Weekly Lab Hours: 3 | Weekly Recitation Hours: 1
  
  • EE 4173 EE DPI- Telecommunication Networks

    3 Credits
    DP I provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills.

    Prerequisite(s): completion of all junior-level technical courses DP I provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills. Corequisite(s): EE 136 .
    Also listed under: EL 5373 .
    Note: ABET competencies: a, b, c, e, f, g, k.

    Weekly Lecture Hours: 1 | Weekly Lab Hours: 3 | Weekly Recitation Hours: 1
 

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