2011-2013 Catalog (without addenda) 
    
    Mar 29, 2024  
2011-2013 Catalog (without addenda) [ARCHIVED CATALOG]

CS 3113 Game Programming

3 Credits
A programming intensive introduction to the creation of computer games. Using mostly two-dimensional sprite-based programming, we examine and experiment with animation, physics, artificial intelligence and audio. In addition, the course explores the mathematics of transformations (both 2D and 3D) and the ways they may be represented.

Prerequisite(s): CS 2134  (C- or better).
Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0