2013-2014 Undergraduate and Graduate Catalog (without addenda) 
    
    Apr 18, 2024  
2013-2014 Undergraduate and Graduate Catalog (without addenda) [ARCHIVED CATALOG]

CS 3113 Game Programming

3 Credits
A programming intensive introduction to the creation of computer games. Using mostly two-dimensional sprite-based programming, we examine and experiment with animation, physics, artificial intelligence and audio. In addition, the course explores the mathematics of transformations (both 2D and 3D) and the ways they may be represented.

Prerequisite(s): CS 2134  (C- or better).
Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0